- Option 1: PostSharp : Has issues with derived types that break databinding
- Option 2: Unity with Interception : Interception has not been implemented in Unity for Silverlight. Seems there are no plans on the horizon to do it either.
- Option 3: Using Castle DynamicProxy : Might have been easy to do if I had been able to use the Prism Contrib project's Windsor adapter, but unfortunately it has not been updated for Prism V2.
- Option 4: Use DynamicProxy with Unity : Would probably require writing a custom Unity extension. Not something I have time for right now.
So I think I'll have to leave it at that for the moment and move on.
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